
What
is the impact of chaos theory on digital art?
by
Ainize Txopitea
2003


INTRODUCTION
The aim of this essay does not lie in drawing scientific conclusions
from the chaos theory, but in employing the philosophical ramifications
of such study to allow a unique perspective on the electronic media.
While it seems like a stretch of the imagination to link chaos theory
with contemporary art, I believe that both are profoundly rooted
in the advance of science and reflect upon our post-modern existence.
Conceivably, the most important comparison between chaos theory
and digital arts is a shift in focus. Quite simply, both provide
a modern method of perceiving the world around us.
The
structure I have chosen to exemplify my points of research and subsequent
findings is as follows: Firstly, I give a brief overview on how
the chaos theory has developed throughout history in order to recognize
its place in the 21st century. That is followed by an examination
of chaos as a window into the whole. By explaining the butterfly
effect, pattern recognition and fractal geometry I give further
insights into the chosen subject matter. I then demonstrate how
those scientific discoveries have had implications on the aesthetics
in art. By examining fractal artists, such as Jackson Pollock and
John Maeda, I reveal the mutual projections between science and
art. This leads me to computer art, specifically digital art, in
relation to chaos.
It
is assumed that digital arts derive their energy and fascination
from the relationship between artist and machine. Attempts to automate
art are increasingly successful as developments take place in artificial
intelligence, artificial creativity and artificial life.
Leonard
Shlain’s dialectic analysis of ‘Art & Physics’
is based on the belief that (r)evolutionary art and visionary physics
(science) attempt to speak about matters that do not yet have words
(Parallel Visions in Space, 1991). That is why people outside those
fields find it difficult to understand their languages. Because
they both speak of what may come, however, it is incumbent upon
us to learn to understand them. This in turn requires the resolution
of the question: What is the impact of chaos theory on digital art?
A
BRIEF HISTORY OF THE THEORY OF CHAOS
The
classical universe entertains a ‘vacuum' in which there is
nothing (Edward Tryon 1973). Physicists have accepted the existence
of a (potentially infinite) `zero point' background, which we don't
notice because it's everywhere.
Euclid’s
(325BC-265BC) most famous work is his treatise on mathematics ‘The
Elements’. The book was a compilation of knowledge that became
the centre of mathematical teaching for 2000 years.
Euclid has established a guide called 'common notions'. These are
not specific geometrical properties but rather general assumptions,
which allow mathematics to proceed as a deductive science. Things,
which are equal to the same thing, are equal to each other (G R
Morrow, 1992).
Newton’s
(1642-1727) perceived the universe as a linear, closed set of events
governed by cause and effect and the conservation of matter and
energy. Matter was considered to be composed of a finite number
of indivisible particles. Energy was thought to be a characteristic
of matter. He was of the opinion that if we only had enough facts,
we could predict any event with absolute certainty.
Newton did find inconsistencies in his calculations, but these were
attributed to divine intervention and seen as proof of the deity’s
activities. (See figure 1).
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| Fig
1
In Newton’s
days the universe was seen as a very large, complicated clock,
Which, when observed at an atomic scale, consisted of a very
large number of billiard tables. |
In
an article featuring in the Scientific American (January 1992),
Martin Gutzwiller, drew attention to a paper that Albert Einstein
(1879-1955) wrote in 1917, and which was completely ignored for
40 years. In that paper Einstein raised a question that physicists
have only, recently begun asking themselves: What would classical
chaos, which lurks everywhere in our work, do to quantum mechanics,
the theory describing the atomic and subatomic worlds?
The
effects of classical chaos, of course, have long been observed.
Johannes Kepler (1571-1630) knew about the motion of the moon around
the earth. At the end of the 19th century the American astronomer
William Hill demonstrated that the irregularity is the result entirely
of the gravitational pull of the sun.
So
thereafter, the great French mathematician-astronomer-physicist
Henri Poincaré (1854-1912) realised, most dynamic systems
show no discernible regularity or repetitive pattern. The behaviour
of even a simple system can depend so sensitively on its initial
conditions that the final outcome is uncertain.
In
the 1940’s, computers and statistical mechanics proved predicting
most events theoretically impossible by the sheer number and variables.
The universe was then considered ummeasurable, but still entirely
linear and mechanical. It was also believed that the effect of small
events was just so much unavoidable noise. Infinitesimal events
were absorbed by the greater scheme of things and the universe-as-machine,
ticked on.
The
first chaos theorists evolved in the 1960s and operated with intuitive
and interdisciplinary methodologies. Early models were ignored or
derided as amateurish by career mathematicians, for their lack of
formal mathematical proofs. It was only with the availability of
computers to formulate those proofs that chaos theory became an
important factor in many fields.
Chaos-
a window into the whole
Over
the last decades, physicists, biologist, astronomers and economists
have created a new way of understanding the growth of complexity
in nature. This new science, called ‘Chaos’, offers
a way of seeing order and pattern where formerly only the random,
the erratic, the unpredictable, the ‘chaotic’, had been
observed. Chaos is a dynamic phenomenon. It occurs when something
changes. Basically, there are two types of changes; regular ones
studied by classical physics and dynamics.
The
science of chaos has been like a sea into which flow rivers and
tributaries of almost every discipline and subject, tying together
unrelated kinds of wildness and irregularity: From the turbulence
of weather to the complicated rhythms of the human heart, from the
design of snowflakes to the whorls of windswept desert sands.
Highly
mathematical in its origins, chaos nonetheless is a science of the
everyday world, addressing questions that every child has wondered
about: how clouds form, how smoke rises or how water eddies in a
stream. What where does really chaos come from? Three major recent
developments have made chaos a household word.
1.
Breathtaking computing power that enables researchers to perform
hundreds of millions of complicated calculations in matters of seconds.
2. The rise in computing power has been accompanied by a growing
scientific interest in irregular phenomena such as; random changes
in weather, the spread of epidemics, the metabolism of cells, the
changing population of insects and birds, the rise and fall of civilizations
or the propagation of impulses along our nerves.
3. Chaos theory was born when these developments were combined with
the emergence of a new style of geometrical mathematics.
The
phenomenon of chaos is an astounding and controversial discovery
that most respectable scientist would have dismissed as fantasy
just couple of decades or so ago. Although some of its conceptual
elements had already been appreciated by Leibnitz in the 17th century
and Jules-Henri Poincaré in the 19th century. Ancient Chinese
thought recognized that chaos and order are related. In some Chinese
creation stories, a ray of pure light, Yin, emerges out of chaos
and builds the sky. Ying and Yang, the female and the male principles,
act to create the universe. But even after they have come out from
chaos, Ying and Yang still retain the qualities of chaos. Too much
of either brings back to chaos.

Fig
2
In
Chinese myth, the dragon represents the principle of order, yang,
which emerges from chaos.
The ancient Greeks, seem to have accepted that chaos
precedes order, specifically, that order comes from disorder, and
most forces in real life are nonlinear. Hesiod, a Greek of the 8th
century B.C, wrote the ‘Theogony’, a cosmological poem
which states that “first of all Chaos came to be” and
then the Earth and everything stable (The online Medieval and classical
library, 1995).
The
reason why chaotic behaviour has not been studied until now is because
scientists reduced difficult nonlinear problems to simpler linear
ones in order to analyse them. Newton’s thought about the
universe and also Galileo’s work with gravity provides us
with a good example. Galileo (1564-1642) disregarded small nonlinearities
in order to get near results.
The
Butterfly Effect
In the 1960’s, new concepts arose from attempts to computer
models and predict the weather. Forecasters found that any change
in a weather model, no matter how small, eventually caused a drastic
change in the outcome of the weather prediction. This became known
as the ‘butterfly effect’, in part because of the graphic
representation of these effects, but also because of an analogy
made by meteorologists and computer scientist.
|
Fig
3
Graphical representation of Lorenz attractor’s. |
The
butterfly effect, first described by Lorenz at the December 1972
meeting of the American Association for the Advancement of Science
in Washington, D.C., vividly illustrates the essential idea of chaos
theory. In a 1963 paper for the New York Academy of Sciences, Lorenz
had quoted an unnamed meteorologist's assertion that, if a butterfly
flaps its wings, weather all over the world will change as a consequence.
By the time of the 1972 meeting, he had examined and refined that
idea for his talk, "Predictability: Does the Flap of a Butterfly's
Wings in Brazil set off a Tornado in Texas?" (Sardar, 2002).
It
is impossible to make predictions for such complex systems because
the underlying conditions for
such a small system as a butterfly being responsible for creating
such a large and distant effect can never be sufficiently articulated
to allow that kind of long-range calculations.
Fractal
Geometry
A
fractal is defined as a mathematical formula or algorithm that constitutes
or defines an efficient way of formulating computer graphics. Fractals
are self-similar in that any piece of the fractal design contains
a miniature of the entire design. Examples of computer generated
fractals are to be found in the www.yochaos.com website.
In the 1960s and 1970s the IBM researcher, Benoit Mandelbrot, invented
a new geometry, which he called “fractal” geometry.
He coined the term “fractal” to suggest “fractured”
and “fractional”, geometry that focuses on broken, wrinkled,
and uneven shapes. Mandelbrot was not just interested in predictions,
but he was also looking for chaotic patterns, which did not necessarily
fit to any linear, predictable curve. What he did find were patterns
within patterns.
There
are 3 fundamental categories of fractal patterns. Firstly, natural,
such as trees, mountains and clouds (See figure 4). Secondly, mathematical,
computer simulations (See figure 5), and, thirdly, fractal patterns
created by humans, such as cropped sections of abstract paintings
(See figure 6).
 |
|
|
Fig
4
Natural
fractal pattern
|
Fig
5
Mathematical
fractal pattern
|
Fig
6
Human
fractal pattern
|
Today
fractals have become part of a new aesthetic, which provides a
novel way of visualising the natural world, describing the roughness
of the world, its energy, its dynamical changes and transformations.
All those kinds of fractals represent patterns with unique yet
predictable characteristics, which arise in dynamic systems (a
system in motion that varies with an inconsequential amount of
randomness) suspended between order and chaos; in essence, they
are images of a chaos artwork.
Fractal
images (See figure 7) have led to a growing contemplation of our
reality as a place made up of folded worlds within self similar
worlds, as patterns folded in between dimensions. Fractals can
be found everywhere. A moss-covered rock can be regarded as a
miniature mountain range covered with trees, a microcosm of our
larger landscape. If we assume that everything on the planet has
evolved through intense interaction with everything else, then
these self-similar images of holism (a harmony in which everything
is understood to affect everything else) are explanatory of this
theory.
|
Fig
7
This is an example of a computer generated fractal image
created by Karin Kuhlmann |
Fractal scientists believe that the fingers on our hands are self-similar
to the wings of a hummingbird and the fins of a whale, because
we all have evolved inside the same holistic dynamical system
called life. If chaos theory tells the story of the wild things
that happen to dynamical systems as they evolve over time, fractal
geometry records the images of their movement in space.
DISCOVERING
A NEW AESTHETICS OF ART, SCIENCE, AND NATURE
The study of chaos has increasingly sensitised scientists to the
aesthetic experience of art. When scientists and mathematicians
began to work with fractal geometry they learned to their amazement
that they could generate intricate fractal forms on their computer
screens with fairly simple nonlinear formulas. The chaos theory
has generated a great impact not merely on scientists, but also
artist have always exploited and valued what might be called “the
order that lies in uncertainty”. Moreover, composers are creating
fractal music, programmers are studying the effect of chaos in computer
networks and ecologists are using the principles of self-organising
chaos to reconstruct lost habitats.
Some
artists have perennially discovered in the doubt, uncertainty, and
haphazard of life a harmony that goes straight to the essence of
being. Whatever it is that the painter, poet, musician or programmer
depicts, the artist’s final product implies worlds within
worlds. Within art there is always something more than meets the
eye, the mind, or the ear. Because of this ability to intimate worlds
within worlds, art has always been fractal.
The
British romantic poet John Keats (1795-1821), for example, admired
what he called “Negative capability”, the ability to
be “in uncertainties, mysteries, doubts” (Miriam Allott,
2000). He claimed that this capacity was the key to the artist’s
creative power. Leonardo Da Vinci (1452-1519) insisted, “that
the painter who has no doubts will achieve little” (Michael
J. Gelb 2002).
Science
& Art: a history of mutual projections
Art
and science have a history of mutual projections. Throughout modernity
art was habitually identified as the imaginary ‘other’
of science, and vice versa. These identifications implied an ascription
of fixed attributes: while science was believed to represent rationality
and progress, art was treated as the domain of intuition and primordial
human experience.
This
polarized interpretation of the essence of art and science in turn
was reflected in many manifestos of modernist avant-gardes. Movements
like the Futurists, Constructivists or the Bauhaus sought to break
with the bourgeois concept of the fine arts, which believed modern
science and technology to be the disruptive force, and attempted
to sweep away the constraints of tradition. The ‘artist as
engineer’ was thought not only to revolutionise art but also
to change the shape of society.
Similar
ideas can also be found in some of the writings of Walter Benjamin
(1892-1940). In ‘The Work of Art in the Age of Mechanical
Reproduction’ written in 1935, for instance, W. Benjamin celebrates
the new ‘technological’ media of photography and cinematography
as tools for the destruction of tradition and its values. He welcomes
their propagation as a democratic liberation of the means of cultural
production to be put at the service of the masses.
Conversely, other movements like Expressionism and Surrealism understood
the inherent rationalism of modern science and technology, not as
an agent of liberation, but as a force of alienation complicit with
the capitalist and industrialist regime. In this context the identification
of art as a residue of primary human experience served to portray
art as a liberator, in the sense that art was conceived to be the
‘other’ of science. It was believed to serve as a means
to overcome the alienation induced by science and return to the
realm of authenticity.
As
dated, as it may seem, the modernist fallacy of essentialising assumptions
about the nature of science (rational and progressive) and art (intuitive
and authentic) still permeates many contemporary reflections on
the encounters between art and science.
Mario
Markus, a physicist at Max Planck Institute in Dortmund, Germany
(See figure 8) and Eve Laramée, a New York based sculptor
(See figure 9) have endeavoured to bring the two fields of science
and art together. Markus generates fractal images of a relevant
set of equations used to model turbulence. He argues, “The
particular choices made by one person, as compared to those made
by others, allow us to speak of a personal, recognizable ‘style’.
Truly one can say that equation can be considered here as new types
of painting brushes.”
Laramée,
on the other hand, creates ancient-looking constructions out of
copper, salt and water. Once she has installed one of her artworks
in the gallery, the salt dissolves and begins to eat intricate,
ageless fractal shapes into the copper so that the piece evolves
over time. While Markus strives to insert himself into his equations
and exert some control over the chaos that automatically unfolds,
Laramée strives to take herself out of the process and let
the inherent chaos roll in. She says, “There is a point where
I ‘remove’ the hand of the artist, and allow nature
to take over and finish the work.” (Briggs 1992)
Thus
the new aesthetic created by chaos ensnares artist and scientists,
both as observer and observed. The so-called objective/subjective
wall that for centuries has divided scientists and artists in their
approach to nature is now being shattered from both sides.
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|
Fig
8
Mario
Markus. “Markus Lyapunov fractals”
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Fig
9
Eve
Laramée. Instalation."Cellular Memories”
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Order
in Jackson Pollock’s Chaos
Jackson Pollock (1912-1956) was a pioneer of the
Abstract Expressionist Movement. He began to study painting in 1929
at the Art Students' League, New York, under the Regionalist painter
Thomas Hart Benton. During the 1930s he worked in the manner of
the Regionalists, being influenced also by the Mexican muralist
painters (Orozco, Rivera, Siqueiros) and by certain aspects of Surrealism.
By
the mid 1940s he was painting in a completely abstract manner, and
the `drip and splash' style, for which he is best known, emerged
with some abruptness in 1947 (See figure 10). Pollock had developed
a technique in which he poured a constant stream of paint onto horizontal
canvases to produce uniquely continuous trajectories. This deceptively
simple act polarized opinion in the world of art.
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Fig
10
Jackson
Pollock, Blue Poles: Number II, 1952,
Enamel and Aluminium paint with glass on canvas, 82 7/8"
x 15' 11 5/8"
|
Richard P. Taylor, a physicist who also paints
abstract art, intrigued by Pollock’s work, decided to head
back into science to determine whether he could identify tangible
traces of nature rhythms in his artwork using computer analysis.
He started the investigation by scanning a Pollock painting into
the computer; he then covered it with a computer-generated mesh
of identical squares. By analysing, which squares were occupied
by the painted pattern and which were empty, he was able to calculate
the statistical qualities of the pattern. And by reducing the square
size he was able to look at the pattern at what amounts to a finer
magnification. His analysis examined pattern sizes ranging from
the smallest speck of paint up to approximately a meter.
He
found the patterns to be fractal. And they were fractal over the
entire size range. 25 years before their discovery in nature, Pollock
was painting fractals. That means that art has anticipated science,
in view of the fact that during Pollock’s era, nature, was
assumed to be disordered, operating essentially randomly.
Pollock
may not have intended to produce fractal paintings, but many contemporary
artists, like landscape painter Margaret Grimes (See figure 11),
immediately recognized in chaos theory a deep connection to their
personal artistic orientation to the world. Grimes say: “These
ideas confirmed mathematically something that I had already perceived
experientially through observations of nature. The theories thus
had great resonance, as of a truth one has always known but has
not known how to express”. (Briggs 1992).
|
Fig11
Margaret Grimes, Lousiana Marshlands, 2000.Oil on paper, 36.5"
x 36" |
Photographer
Joe Cantrell describes a similar process in his own work (See figure
12): “ The order is out there in so many planes for which
we either have no perception or have been trained not to see it.
I shoot for the surprise. Very often I get it in some of the most
prosaic subjects. There’s state you can get into when photography
is going well where you lose yourself. At the end of it you’ve
been somewhere that’s pretty wonderful but you can’t
remember the details until you see the final result.“ (Briggs
1992). The results are a fractal record of his interaction with
his subject, which are usually fractal objects themselves such as
ferns, volcano’s, and turbulent water.
|
Fig12
Joe
Cantrell, Kelp 1a, 1998, Gelatine Silver Print
|
Daniel Txopitea, a Basque painter (1950-1997), presented
in December 1980 a body of work that, although he didn’t define
it as fractal, can be considered fractal art. In the prologue of
his exhibition catalogue he argued, “ It was inevitable for
me to paint this collection. The temptation has arrived a long time
ago but only when I finished my last body of work, that desire became
manifest in the final paintings as you can now see. I am the first
one to be surprised. Therefore, this exhibition consists of a group
of monographic paintings: vegetation and undergrowth (Belarrak in
Basque language), which are examined from an internal point of view
(See figure 13). I have chosen this approach as an alternative to
the common panoramic landscape, because observation has taught me
a partialised, intimate vision, which also brings with it further
possibilities and unlimited surprises.” (Txopitea 1980).
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Fig
13
Daniel
Txopitea, Belarrak, 1982. Oil on Canvas 55 x 45cm
|
Chaos
affirms that individual details matter. Artists know that like the
sensitivity of a chaotic dynamical system, a change in one small
part of a painting or a poem may destroy or transform the work.
Moreover, it is the artist’s task to find and express this
significant relation between forms and qualities that are simultaneously
self-similar and self-different so as to create an artwork that
allows us to glimpse the holistic nature of our universe and our
existence.
Art
and complex systems
A
Complex System is any system, which involves a number of elements
arranged in structures, which can exist on many scales. These go
through processes of change that are not describable by a single
rule, nor are reducible to only one level of explanation.
In
September 2002, the Samuel Dorsky Museum of Art, organized an exhibition
named ‘Complexity’, where 27 contemporary artists displayed
their artworks.
Paul Hertz, one of the exhibiting artists, created fine art prints
as well as computer based interactive multimedia installations (See
figure 14). His work utilises an underlying tilling pattern and
a competitive cellular automata mechanism, which results in patches
of bright colour in a self-organizing patterns. Nell Tenhaaf showed
a DVD that relates to ‘Complexity’ (See figure 15) because
it explains how behaviours at different scales (dancers and DNA
model) can resemble each other organisationally. Woody and Steina
Vasulka, pioneers of electronic art, have accomplished some of the
earliest and most innovative use of video feedback as a generative
system (See figure 16). Video feedback is now cited in scientific
textbooks as a canonical example of deterministic chaos.
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|
|
Fig
14
Paul
Hertz, Recordatori 3: Bop Cartography I, 1999
Iris Print, 13.75 x 13.75
|
Fig
15
Nell
Tenhaaf, Machines for Evolving and dDNA (d is for dancing),
2002
Figure drawings on computer model, DVD.
|
Fig
16
Steina
& Woody Vasulka.
Interactive historical research installation.1992
|
The
aim of the exhibition was to prove that chaos, fractals, regularities,
emergence and other features of the complexity sciences have ramifications
of arts. Philip Galanter and Ellen K.Levy, co-organizers of the
exhibition stated that: “There is no need to view complexity
as the basis for an art movement or style. Part of the appeal of
complexity science to artists is that it offers an open-ended model
for making art. The artistic response to complexity spans a number
of media, including paintings, prints, photography, drawing, and
even living arts. There is also sculpture, video, installation,
mixed media, and computer screen-based work. Complexity art it’s
a matter of content, not complicated technique. The science of complexity
is a field of inquiry that not only creates bridges across many
branches of science but also offers a revolutionary intellectual
force, which has ramifications for other disciplines such as art
and philosophy”. (Gallanter and Levy, 2002).
The
ways that art uses to describe the world around us, and our internal
worlds, are interwoven with the new insights from the study of complex
systems. Understanding art as a language, the historical development
of art, and the creative process itself are all key areas in which
art and complex systems have a common ground. Many artists have
become engaged with the rich dynamic pattern forming and generative
models characteristic of many studies in complex systems.
COMPUTER
ART
The
computer possesses some characteristics, which make it uniquely
suited for carrying out chance procedures. It can be precise in
its ability to measure without accumulating errors as measures are
based on one another. Unlike a camera or a painting, it can replicate
an image indefinitely, making changes between duplicates with no
degradation of resolution or colour. It is also possible to replicate,
modify and measure in an unstructured mode, and to allow random
changes within very precise parameters.
A
computer also allows us to trace our steps and to go back to previous
compositions to look for solutions in branching patterns rather
than linear process. The drawback to this is that it is still easy
to rely on one successful solution and modify it almost indefinitely.
This tendency has resulted in a lot of flashy computer graphics,
which look immensely similar to one another. By 1988 youth magazines
were publishing special issues on the phenomenon of ‘Chaos
Culture’. At this time fractal graphics were appearing in
music videos, in clubs, on T-shirts, TV programmes and all kinds
of books and magazines.
Digital
artists have begun to use fractal dimensions to create the illusion
of such natural objects as rocks and water. Other computer artists
are exploring the creation of new images based on nothing but the
pure mathematics of fractal geometry. Without knowing it millions
of people around the world have watched fractal mathematics on movie
and television screens. Using variations of fractal techniques originally
pioneered by Benoit Mandelbrot, computer graphics artists created
the alien landscapes for the Star Wars films (See figure 17).
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Fig
17
Alien
Lanscape generated with fractal mathematics
|
What is important to visual designers is not so much
the ability to define objects or surfaces in fractal terms, or even
to emulate the appearance of natural structures, but the ability
to look up the graphic structures in terms of their quality of self-replication
across scale.
Digital
Art
A
digital work is, by definition, composed on or translated by or
through a binary computer. A digital work is, collectively, a carefully
defined set of "0's" and "1's" which have been
used to encode data into files that can contain, for example, text,
audio or visual information. One could be very limiting and say
that digital fine art is only that, which is entirely "made"
using digital processes.
With
the possibilities offered by computers, peripherals and software,
those who become competent with these new and ever-evolving technologies
can make or alter images in ways never before available. Many artists
and art critics agree, once visual information is converted into
binary code it is possible to produce original images that are as
visually and aesthetically stunning as those produced through any
other medium.
Digital
imaging is simply another way to communicate visually and artistically
and perhaps the one of means to carry us into brave new worlds in
the arts (See figure 18).
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Fig
18
Running
Sherman. Digital image. Ione Saizar 2003
|
In
the middle of the last century, with the beginning of the electric
age, the arts have undergone consistent and rapid modification in
the face of technical assaults; photography, sound, cinema, radio
and television. From this rich stimulant a new generation of artists
have evolved, which give birth to a wealth of hybrid forms.
Already,
consumer-grade products using digital technologies are getting much
smarter. Some futurists conjecture that sometime before 2035 a computer
somewhere will be nudged into consciousness and suddenly wake up
to find it is capable of performing the processes now exclusively
the domain of the human brain, and therefore be "intelligent."
In this regard, it has also been suggested that such "smart"
machines will be reproductive, creating smarter machines, which
will build yet smarter ones, infinitely. Technological progress
would then explode, growing toward what seers call the "Singularity".
The term comes from mathematics and is the point at which a function
goes infinite, consequently chaotic.
The
computer not only deprives the artist of a few illusions about uniqueness
and originality by taking part in the production process as a barely
original and serially manufactured apparatus, but it also offers
the possibility to develop new scenarios that express a changing
view on the world. The non-linear, non-physical nature of digital
media offers new possibilities to express new relationships between
man and its surrounding world, and its chaotic nature.
Chaos
and Maeda
John
Maeda’s work is based on the discovery of the evident relations
between the evolution of art and the technological advances. Massachusetts
Institute of Technology (MIT) Professor John Maeda’s powerful
artistic ideas combine computer science and visual arts to challenge
our common assumptions about designing on the computer.
Born
in Seattle, Washington, Maeda received bachelors and masters degrees
in computer science from MIT in 1989. Inspired by Paul Rand’s
book ‘Thoughts on Design’, Maeda turned his attention
to graphic design and creating chaos software using Java script
and Flash. In Japan, he began to experiment with ideas on ways to
bond the simplicity of good graphic design with the complex nature
of the computer. His experiments grew into a series of five “Reactive
Books” that today are the world-recognized standard for high-quality,
digital media design.
With
the arrival in 1984 of the first generation of Macintosh computers
he came just in time to participate in the emerging boom of computer
graphics. In his works he is concerned with the segregation that
exists between the fields of art and technology and how this segregation
makes it difficult to understand both.
As an artist and a computer scientist, Maeda views the computer
not as a substitute for traditional tools, but as an artistic medium
in its own right. He advocates teaching artists and designers computer
programming in order to liberate them from the limits of pre-packaged
design tools. By thinking about computer code as an art form, Maeda
is redefining graphic design.
In
a recent article, I.D. Magazine noted: “Maeda takes great
pleasure in secreting information within something that looks like
pure abstraction. His aesthetic has a kinship with computer language,
in which an impenetrable stream of seeming nonsense carries meaning.
His style embodies the underlying idea of computing, that you can
generate immense complexity through the repetition of very simple
elements.” (ID 2002).
"As an artist, teacher and writer John Maeda's great contribution
is to demonstrate that innovative media-based design grows out of
the artist mastering the tools of the craft-in other words, getting
inside the “brain” of the computer and speaking the
language of zeros and ones," notes Marina McDougall, curator
of art and design at the CCAC Institute. (ID 2002)
Maeda
sees the computer not as a substitute for the brushes and pencils
but as an artistic medium that itself has an infinite creative capacity.
He continues to investigate several fields at the same time and
reinvents his work every few months, destroying his latest works.
Refusing to be categorised, Maeda explains in his latest book, Maeda@maeda,
that the theory of information can be modelled mathematically like
a river linked to variable quantities of noise. In essence, the
bigger the noise the river produces the more information it takes
with it. He argues that, by applying this simple equation one can
demonstrate that the expressionist paintings of Jason Pollock definitely
have more information than the simplest paintings of Kashmir Malevich.
Maeda
developed an interest for creating the biggest volume of information
possible in each of his compositions, mixing colour patches and
nonsense sentences (See figure 19). Thus escaping from the doctrine
of creating meaning and just focus on the shapes like the Dadaists
in 1917. He believes that a shortcut to the destruction of order
is to introduce lots of irregularities produced by noise.
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Fig
19
John
Maeda. Coded blue. Graphic Design. 2000.
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Maeda
creates simple geometrical forms or patches of colour that evolve
into a self-organised labyrinth. They are typographic marionettes,
that the artist meticulously uses moving the thread of technological
advances. His compositions are located in a virtual scenario where
colours, positions, size and the possible interactivity of every
element is vital, investigating the differences between simplicity
and complexity, order and chaos.
CONCLUSION
We
partially perceive reality through the technology, which surrounds
us. William Gibson went even further in stating that: “I find
myself thinking there isn’t anything other than the impact
of technology on society.” (Guardian, 03/05/03). Digital technologies,
such as email, sound, software, text editors, scanners and servers
increasingly characterise our everyday life behaviour. We just need
to type www. to access any production. This democratisation of knowledge
could be called a zone of fractal order. In this context, the World
Wide Web is a territory that lies between the absolute chaos and
the geometrical order established by Euclid. It can be viewed as
a fractal pattern, comparable to a leaf or cells. In fact, fractal
geometry came about because computers made fractal calculations
visible (Paul Virilio, 1998). The works of digital artists imply
words within words and therefore represent fractal geometry as part
of the chaos theory.
The
works of Markus, Woody & Steina or Maeda, are inextricably linked
with chaos theory, because they use infinitesimal equations to create
images to represent life. Chaos theory and fractal geometry extend
science’s ability to do what it has always done: find order
beneath confusion. While cause and effect clearly play a role in
digital art, discontinuity, confusion and uncertainty are just as
important. The implications of chaos theory have reached far beyond
science and academics, but also visionary artists have come to realise,
that chaos is just the beginning of something, which is going to
evolve and find its order.
Scientific
exploration, like artistic creation, isbased on an accepted body
of knowledge and techniques and it is not until these static approaches
are challenged that a revolution in thought can occur.
By disrupting these established conceptual frames both chaos theory
and digital artists offer a challenge to these accepted truths.
Because chaos theory is an inherent part of a greater present shift
in society, it offers contemporary artists a new approach to dynamical
systems, which is linked with methodology and philosophy.
Chaos theory and technology have brought a scientific dimension
to art. Technology continues to influence and transform society.
The artist is representational of those transformations, manifest
in the new digital approaches to art. Therefore, I conclude that
contemporary computer technology has provided us with the means
to see complex macro objects within a micro universe. Moreover,
chaos theory has had and continues to have a great impact onto the
way we perceive the world and find explanation for our existence.
In this sense, the patterns of fractal sets created on computer
screens provide a metaphorical analogue for the interwoven patterns
of our “reality”.
Ainize
Txopitea, London, May 2003
References
| Bibliography
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